Also posted on duc.avid - reposting here in case someone at Gearslutz can help me resolve this more quickly:
I am having an issue with bouncing a track in real time in Pro Tools 11.3.0
I have heard of people experiencing weird things with OFFLINE bounce, but what is strange to me is when I bounce the track offline and import it back into the session, it actually aligns correctly.
However, when I bounce the same track, with the same timeline selection and everything, in realtime, it is exactly 6408 samples EARLY.
Basically, I am sending my vocal track to a bus, and bouncing that bus in Mono. Like I said, offline works fine, printing internally works fine, but realtime bounce ends up early, by quite a bit.
I have Delay Compensation on, and I thought this could be the cause, but bouncing without it causes the file to be late. Only by about 4 samples, but enough to cause serious phasing, and probably would be worse if I had more plugins on the track.
The 6408 samples just seems like a random number... The track with the highest delay in my session is 2877. And the track with the highest compensation is 5233. So where on earth is the 6408 sample discrepancy coming from on my realtime bounce?
Any help here? I'm hoping there aren't other weird timing issues when bouncing multiple tracks I just haven't noticed yet (for obvious reasons like phase accuracy between tracks, sends/AUXs, etc.)
Thanks.
Computer Info:
Model Identifier: MacPro4,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.26 GHz
Number of Processors: 2
Total Number of Cores: 8
L2 Cache (per Core): 256 KB
L3 Cache (per Processor): 8 MB
Memory: 14 GB 1066 MHz DDR3 ECC
Recording to Internal SATA Drive running @7200 rpm. plenty of free space
Interface/Playback Engine:
Universal Audio Apollo Quad, connected via FireWire 800
UAD version 7.11.0
I am having an issue with bouncing a track in real time in Pro Tools 11.3.0
I have heard of people experiencing weird things with OFFLINE bounce, but what is strange to me is when I bounce the track offline and import it back into the session, it actually aligns correctly.
However, when I bounce the same track, with the same timeline selection and everything, in realtime, it is exactly 6408 samples EARLY.
Basically, I am sending my vocal track to a bus, and bouncing that bus in Mono. Like I said, offline works fine, printing internally works fine, but realtime bounce ends up early, by quite a bit.
I have Delay Compensation on, and I thought this could be the cause, but bouncing without it causes the file to be late. Only by about 4 samples, but enough to cause serious phasing, and probably would be worse if I had more plugins on the track.
The 6408 samples just seems like a random number... The track with the highest delay in my session is 2877. And the track with the highest compensation is 5233. So where on earth is the 6408 sample discrepancy coming from on my realtime bounce?
Any help here? I'm hoping there aren't other weird timing issues when bouncing multiple tracks I just haven't noticed yet (for obvious reasons like phase accuracy between tracks, sends/AUXs, etc.)
Thanks.
Computer Info:
Model Identifier: MacPro4,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.26 GHz
Number of Processors: 2
Total Number of Cores: 8
L2 Cache (per Core): 256 KB
L3 Cache (per Processor): 8 MB
Memory: 14 GB 1066 MHz DDR3 ECC
Recording to Internal SATA Drive running @7200 rpm. plenty of free space
Interface/Playback Engine:
Universal Audio Apollo Quad, connected via FireWire 800
UAD version 7.11.0
Pro Tools 11.3.0 realtime bounce timing issue?
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