samedi 28 février 2015

How to minimize "subjectivity"?

In the process of mixing and mastering music there are an infinite number of possible final products. What sounds good to some people sounds bad to others. Too dull/too bright, too dynamic/too compressed, too much this/not enough that, etc., etc. - the possibilities are endless.



How many times have you worked hard on something - thinking it's the greatest thing you've ever done - and the client didn't like it?



So, as a mixing or mastering engineering, how do you reduce that subjectivity? In other words, how does someone like Bob Ludwig or Dave Pensado seem to know what sounds good to the biggest group of people almost ALL of the time?



"Reference tracks" are an often advised technique however there are an infinite number of possible reference tracks! So, what's the key to getting, and staying, consistently "in the box"?





How to minimize "subjectivity"?

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