mardi 24 février 2015

Why is Binaural height so hard to replicate/emulate

Hi



I've been interested in binaural sound recording & 3D sound enhancement (Dolby Headphones / DTS X Headphones, etc), and i've listened to a lot of 3D samples. (i'm talking about headphone listening, not cross-talk cancelation technology)



One thing i've noticed, with real recording or even HRTF impulse response convolution, is that changing the height of the recorded object isn't very realistic



I am unable to say : "this sounds comes from the top of my head" or "this sound is lower/higher than this one".



I wonder why it is so hard to create a height sensation?



Also i've noticed that the material usually used in binaural mics/heads isn't skin-like. I's usually made of glossy plastic that reflects more the sounds i guess. Is it the reason why it is so unrealistic? Do I have to dig up a body and put mics into his ears to finally get a realistic recording? ^^



Jeff





Why is Binaural height so hard to replicate/emulate

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